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One thing Genshin Impact does right with its exploration is that, like BotW, its breadcrumb-like open-world design often grabs hold of your curiosity. While Genshin Impact doesn't have many of those elements, I still don't think it's entirely necessary, as its developer miHoYo seemed focused on making an RPG first, and an open-world adventure game second, and that's okay. One of the wonders of BotW is its playground-like world, and it's so engrossing because its multiple tools let you manipulate that world in different ways. In many cases, it pushed players into BotW's other mechanics, such as camping until the weather clears, using Revali's Gale, and other unconventional solutions that can present alternative ways to get places.
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Mercifully, you can also climb in the rain, making it much less stressful to traverse when the weather isn't ideal, even if that restriction is part of the appeal of BotW's system.Įven though some people disliked the rain climbing limitations in BotW, difficulties like these did make you think a little more about how to traverse the world and whether there were other ways to get around that weren't yet available or you hadn't thought of. But, to its credit, Genshin Impact also streamlines things from BotW's systems, offering a fast swimming option instead of BotW's swim-dash option, which limits your ability to steer Link. Genshin Impact even keeps some of BotW's issues, such as automatically clambering onto objects you didn't mean to. It's surprising how similar Genshin Impact is to The Legend of Zelda: Breath of the Wild. In fact, Ubisoft's upcoming Immortals: Fenyx Rising bears notable similarities to BotW-much like Genshin Impact.
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Taking inspiration from a game as well-received as BotW is understandable, and honestly, more games should do so. Hulao and Cape Oath, which are nearly identical to Satori Mountain and Cape Cales from BotW.
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It can sometimes feel alarmingly similar, mainly when you reach parts of the map, such as Mt. Genshin Impact feels familiar in that respect, and it's easy to get accustomed to the exploration when you know exactly what you're doing. Genshin Impact's similarities to BotW's navigation techniques are blatant-the gliding mechanics are pretty much the same, and both games have options to climb or jump up most surfaces, jump off walls, attack while falling, use stamina to sprint, and much more. It's also what was most often shown in trailers leading up to the game's release, making people angry to the point of destroying PS4s in protest of its development. Now Playing: What Does A Zelda: BOTW Expert Think Of Genshin Impact? ExplorationĮxploration is where I feel Genshin Impact is the most similar to Breath of the Wild. And be sure to watch the video version of this feature in the player below for a more visual look at what I mean.īy clicking 'enter', you agree to GameSpot's To make this easier to digest, I'll be splitting this comparison into three main sections of analysis: exploration, combat, and my overall thoughts. They would ask: "Why would I play this game if it's just a 'lesser' version of BotW?" After playing the game for 50+ hours, I can confirm that, yes, it does have similarities to BotW, but that doesn't mean you shouldn't play it-there are a lot of interesting things going on, which I'll go over. Since its first reveal, Genshin Impact got both a lot of attention and flak for its BotW-like appearance and gameplay, making people question its originality. Naturally, I had to see what it was like for myself. With that background, you can imagine that when a game comes along that everyone touts as a "Breath of the Wild clone," my interest immediately piqued. The Bow Spin, for example, is one of my most notable. Gold Lynels are my favorite sparring buddy, and I've spent a whole lot of time making combat videos and pioneering several BotW techniques. If you haven't heard of me, I'm an American The Legend of Zelda: Breath of the Wild player that has spent over 2,300 hours battling in Hyrule. Hey there, my name is Max Blumenthal, aka RinHara5aki.