As I IMed Chris Roper shortly after this occurred, "how can they do Jeff like that!?"īut there's more. And unfortunately for Jeff, when Flynn's ruthless warlord boss shows up, he coldly shoots him, putting his life to a sudden end. It appears that, yet again, Chloe has played you like a fiddle. But it's too late Flynn and his men appear in the room, and they've got you at gunpoint. With Flynn's men on your tail, you don't have long to react. Being her usual deceitful self, her plan comes to the forefront here. Elena knows that Jeff can't make this jump in his current condition, but Chloe doesn't seem at all concerned with that. When you arrive in this room, Chloe and Elena examine the only way out - a long drop to a street below. It seems to can take a rest here, but as the cutscene ahead proves, things won't always work out the way you planned. Eventually, you'll reach a room branching off of the stairs. All you have to do is walk up the stairs leading ever-upward in the stairwell. Of course, we use that term loosely, because by home free, we really only mean that you'll catalyze a rather lengthy, tragic cutscene. Once you're in this dimly-lit building, you're just about home free. This time, force your way rightward into a dimly-lit building. At this point, a truck with another machinegun nest in its bed will speed down the road ahead, forcing you to deviate yet again. Shift rightward through the broken windows, and then leftward out of this small shop. Once on the next road, move forward, dealing with the enemies hiding behind the jersey barriers. Immediately wield your enemy and take out the thug with the RPG on the balcony ahead before proceeding towards the gate yourself, or he'll make mincemeat out of you. Elena will go to open the gate, at which point an RPG shot from a balcony ahead will force her to the ground. Try not to overshoot the door on your left before the gun opens fire, or you'll be forced to slightly backtrack, which may result in an untimely death.Īfter pressing through the door, move forward to the gate at the far end of the collapsed building, collecting ammunition on the floor en route. You're ultimately going to have to proceed through a building on your left, but you'll only be able to do so after a machinegun nest's powerful rounds smash through a concrete wall on your right, necessitating the deviation.
![uncharted 2 train boss uncharted 2 train boss](https://i.ytimg.com/vi/qCrpqwz1bg4/maxresdefault.jpg)
Then, continue pressing forward down the alleyway. There's an easy and effective way of killing these foes quickly - simply use the nearby explosive tanks, and torch the bastards.
![uncharted 2 train boss uncharted 2 train boss](https://tractorsinfo.net/wp-content/uploads/2021/11/polaris-trail-boss-325.png)
Walk towards Chloe, and keep an eye on your left, as you will be ambushed by a small group of enemies in a little alcove off of this particular branch of the alleyway. Chloe will yell out that this is a bad idea - you're no doubt getting quite tired of her by now. You can then walk to the other exit out of this building, swinging down the next linear alleyway. Move through this disheveled room, and Drake will eventually yell out to Elena that she needs to barricade the door, which she promptly does. As soon as you gain control, move forward down the alleyway ahead of you, and immediately bear leftward through the open doors.
![uncharted 2 train boss uncharted 2 train boss](https://i.ytimg.com/vi/PzzpsleuboA/maxresdefault.jpg)
Your movements will also be stymied due to carrying much of Jeff's weight. Because one of your arms will be wrapped around Jeff, you won't be able to use any heavy weaponry, so you'll have to rely solely on handguns. As Chloe and Elena cover you, you'll be forced to drag Jeff around, away from the enemy, and ultimately, towards safety. This chapter is an interesting one indeed.